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41. The Truth. Carebears are desperate for PVP. - in EVE General Discussion [original thread]
I'm in your proverbial boat Archemedes. I actually quite enjoy PvP but it doesn't seem to combine well with casual play, and my disliking mining - to put it mildly - doesn't exactly help either
- by Trell Artela - at 2004.04.10 13:07:00
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42. Explemations please - in Missions & Complexes [original thread]
Edited by: Trell Artela on 08/04/2004 12:49:05 Marcus, I suspect Val was trying to point here Edit: um, okay, seems I was mistaken From my personal experience kill missions are indeed - as Papa states - best for implants as they are gen...
- by Trell Artela - at 2004.04.08 12:47:00
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43. There needs to be MORE stargates to non-Empire space (long) - in EVE General Discussion [original thread]
Here's how I'd like to see it (or rather, what I figured the EVE universe would be like back when I started): Take away some of the least visited 0.0 systems from the outer parts of the galaxy - there's plenty there that's hardly frequented by pl...
- by Trell Artela - at 2004.04.06 09:19:00
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44. Fix Cruisers : (long) - in Ships and Modules [original thread]
How about additional and/or more important ship bonuses for frigates and cruisers? For example, let amarrian frigates have +10% armour HP per level and +5% armour HP for amarrian cruisers. Caldari could get a shield HP bonus per level, and so on. ...
- by Trell Artela - at 2004.03.26 10:05:00
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45. Q. Are agents a good source of income? - in Missions & Complexes [original thread]
If you can only complete about 3 missions per hour on average my guess is you're being sent on long hikes on a regular basis. I'd therefore suggest looking for another agent - possibly of lower quality - that doesn't send you out nearly as far: wi...
- by Trell Artela - at 2004.03.16 09:27:00
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46. Numbers on the market - in EVE General Discussion [original thread]
If memory serves (nowhere near an eve client ATM) those are the number of item types respectively being sold and bought within a given category. So for example Missiles 14/8 means that within the missiles category, 14 types of missiles are bein...
- by Trell Artela - at 2004.02.13 09:10:00
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47. Why are ships so slow? - in EVE General Discussion [original thread]
Quote: If its such an ache to you having to wait such massive amounts of time while travelling you must have thought of some way to make it quicker or more interesting. Or you just expecting a quick fix on the mater? If you must have sug...
- by Trell Artela - at 2004.02.10 22:40:00
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48. Why are ships so slow? - in EVE General Discussion [original thread]
I can understand your sentiment Keila and I do sincerely hope that CCP will (soon) find the time to look into this issue. To be honest long travel times - or rather timesinks in general - are the number one reason for giving up on EVE that I've he...
- by Trell Artela - at 2004.02.10 13:38:00
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49. What is the use of energy drains (nosferatus and the like) ? - in Ships and Modules [original thread]
I'm not sure about the named vs. standard question but I fear that the module is indeed next to useless due to two serious issues: it's likely to drain your own cap long before that of your target but above all its range is a ridiculously low 1200...
- by Trell Artela - at 2004.01.27 11:16:00
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50. Different pic , original-copy BP - in Player Features and Ideas Discussion [original thread]
Edited by: Trell Artela on 26/01/2004 10:09:46 Agreed, originals and copies should be easily distinguishable. Sorting a set of blueprints is a real headache, not to mention that the current system is begging for scams. As for 0-run copies: I'...
- by Trell Artela - at 2004.01.26 10:08:00
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51. Removing "dead time" - in Player Features and Ideas Discussion [original thread]
After having read through this thread (and the review referred to therein) I've begun pondering some of EVE's gameplay aspects. While the reviewer was clearly overly harsh/biased I must say that I agree with him on one point: there's a lot of "d...
- by Trell Artela - at 2004.01.20 12:16:00
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52. Missile AutoRepeat Resets When Docked - in Test Server Feedback [original thread]
Indeed. Launcher behaviour appears to be: - If the launcher was fitted pre-castor it will revert to pre-castor state upon dock. - If the launcher was fitted post-castor it will always revert to manual upon dock. I've experienced this with all typ...
- by Trell Artela - at 2004.01.11 23:10:00
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53. Agent sometimes not giving bonus reward, even though mission done within time-limit. - in Missions & Complexes [original thread]
Quote: Trell, for scenario missions, the bonus had also been disabled. Not sure why but that is for all agents. Hopefully they will be reinstated again in some point. Ah cheers Jullyx... must've imagined getting bonuses then Bit of a sh...
- by Trell Artela - at 2004.01.09 18:50:00
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54. Agent sometimes not giving bonus reward, even though mission done within time-limit. - in Missions & Complexes [original thread]
I'm in a similar predicament but I doubt it's due to the same bug: I never get bonuses for scenario missions from my favourite agent. Has anyone else experienced this? Any idea whether it's intentional? Or is it a known bug? I have tried other ag...
- by Trell Artela - at 2004.01.09 12:58:00
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55. agent quality - in Missions & Complexes [original thread]
Well, you can increase Effective Agent Quality. This is the Agent Quality + bonuses from Agent, Corp and Faction Standing as well as Social skills (most notably Social Interaction and Connections, if memory serves) I don't recall the precise formu...
- by Trell Artela - at 2003.12.29 12:39:00
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56. Important missions and mission bugs.... - in Missions & Complexes [original thread]
Edited by: Trell Artela on 29/12/2003 12:30:00 I can confirm the concord mission problem. I've had only one such mission but it indeed did not affect my sec. rating nor concord standing at all (I've checked transactions to be sure) Incidentall...
- by Trell Artela - at 2003.12.29 12:28:00
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57. Speed up Travel? (JIP Selection) - in Player Features and Ideas Discussion [original thread]
Oh, are you saying it's supposed to work as I was suggesting then? My bad, must've overlooked that in the patch notes
- by Trell Artela - at 2003.12.21 08:57:00
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58. Speed up Travel? (JIP Selection) - in Player Features and Ideas Discussion [original thread]
I was thinking about something similar, albeit slightly more drastic: make ships set on autopilot always appear at the next gate on the route after jump (must've been suggested before, I suppose) This would basically avoid warp alltogether while ...
- by Trell Artela - at 2003.12.21 00:04:00
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59. 1253 NOT recommended - in Test Server Feedback [original thread]
Quote: problems I had earlier (in the last build) went away when I upgraded memory. I really thought that 256MB were sufficient to run eve (maybe not to run it 100% but at least it should work). It isn't. Upgraded to 1 GB memory and now alo...
- by Trell Artela - at 2003.11.28 10:47:00
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60. Make insurance Cheaper and longer - in Player Features and Ideas Discussion [original thread]
Quote: OK, yes we want PvP but it has to MEAN something. if i go to kill someone - i want them to HURT. i want them to have to work to get a ship back... i dont want to have to fight against the same guy 50 times and he always has the sam...
- by Trell Artela - at 2003.11.18 13:10:00
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